Interaction platforms and data-based systems transformed us into an always-on, connected society. Immersive technologies – and Augmented Reality in particular – represent a new experience layer that will affect our engagement with on a physical and a digital level. Immersive experiences will generate significant shifts in notions such as social etiquette, privacy and safety, governance and social engagement. With experts in the field of (urban) design and AR, we will dive into the changes in social engagement in the not-so-distant future.
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Klasien van de Zandschulp is the co-founder of Lava Lab. She designs story-based interactions, often blending online and offline social interactions and encounters. Klasien is the creator of the augmented and location based festival Zo Niet, Dan Toch, the augmented audio app HearUsHere, the social disco game DuoDisco and the Interactive Storytelling Meetup in Amsterdam. Her latest projects are MAYA; an augmented reality SciFi opera in Munich, BolFlinck messenger; a chatbot to learn about the personal stories from hidden characters in the Amsterdam Museum and iPerform; a participatory chatbot performance.
Daniel Latorre is a digital strategist at the intersections of place, culture, and digital with a social good focus earned from 20 years of professional experience from Razorfish, Funny Garbage, Scholastic, and others. Daniel is a co-founder of the Digital Placemaking Institute and the founder of The Wise City, a strategic design studio focused on making digital civic engagement apps, and training and capacity building for civc service design. His focus today is on building communities of practice around place, socially engaged arts & media. Last year, he did an AR project in Australia – a digital placemaking and a wise cities approach that can help guide AR toward valuable ethical directions in the experience of places.
Galit Ariel is a creative and strategic thinker with international leadership experience in industrial design, retail & fashion, and education. She is a member of Yet2B (a UK-based think-and-do-tank focused on the future of cities) and founder of Wondarlands, a strategic consultancy that examines and develops implementation strategies of emerging technologies – and AR in specific – through a user-focused cultural and societal lens. Her book Augmenting Alice provides a wide lens perspective’ of the potential, challenges, and impact that the widespread implementation that AR will bring. As a self-proclaimed digital hippie, Galit has the ambition to ‘Make Reality Great Again’, by harnessing the most fascinating attribute of AR – its ability to elevate our physical reality rather than providing an escape from it.
This programma is the second edition of a Research Files threefold on Augmented Reality. Other editions are ‘The Augmented City’ and ‘The Augmented Self’. More info and speakers will follow soon!